Currently our group is having a lot of fun with 5th edition D&D in vanilla form.
As always though a person gets to looking around for some fun ways to spice things up a bit. There is just something about character creation that seems lacking and a bit too optimal in my opinion.
So as we get near to looking for a new adventure for my Wednesday night group which is nearing the end of the Lost Mines of Phandelver module I have been giving thought to running the Tyranny of Dragons (ToD) series, Horde of the Dragon Queen (HotDQ) and Rise of Tiamat (RoT). Having read through it a bit it looks like a fun pair of modules and to be honest I kind of like the low prep, I also run a full sandbox game which is high prep.
So here is my idea for rolling up the new characters:
- Roll for race. This can be done with 1d10, any races with a sub-race gives the player the option to roll for it as well or play the race as it sits.
- Roll for class, I am debating this a bit and instead letting them declare class before rolling stats.
- Stat rolling 3d6 down the line, play what you get. Have toyed with the idea of each player rolling a stat for each other.
- Incorporating the Hackmaster flaws list with each player having to take one flaw for their character.
We tend to play pretty lighthearted games with humor throughout and I figured it would add a bit different dynamic to the game, but I kind of question if this should be done on a ToD campaign or I should save it for a custom campaign.
Going to run it by my group of course, but if anyone has any input or thoughts on the idea I would appreciate the feedback.