Munchkin
Everyone but me seems to have found this game years ago, apparently I have lived a sheltered life in relation to gaming.
I purchased this game on a whim since I knew little about it but what little I did know always was favorable. So one day after a Sunday breakfast we journeyed to our local game store Adventures Underground, which by the way is an awesome store with a great selection and staff (shameless plug), and after walking the game aisles for a bit trying to decide on something we decided on Munchkin.
Now allow me to explain first off that a game purchase is a pretty big deal at this point in life as money is tight and we are really looking for something that is going to entertain us for more than just an initial play. We pretty well know the standard board games like Monopoly, Risk, Life and the sort but to be honest they are games for people in old folks homes and neither myself nor my daughter are ready for the retirement center yet. /end side tangent/
With the trickeries of payment handled we leave with box in hand and decide to have a cup of coffee at the local spot and give the game a test play. This is where a game can fly or fall because you need defined rules in order to start, but too many or too complicated a rule set and you begin to get lost in the lawyering of the game instead.
Munchkin I am glad to say has none of those issues. It does have a couple pages of rules but it boils down to the following:
- Deal 4 cards from each deck
- If in your hand lay out race and class you will be playing
- On your turn kick in the door
- Fight beast on other side or run like hell
- If fight and win, collect a level and treasure
- If fight and fail take loss in stride as indicated on monster card
- If run success, catch your breath
- If run fail, take loss indicated on monster card.
- If no monster is found on the other side of the door you may choose to fight one from your own hand.
- Make sure you only have 5 cards in hand at end of turn either by putting them in play, discarding them or donating to another player.
Or as the official rules state:
- Kick open the door
- Look for trouble
- Loot the room
- Charity
All your weapons, armor and class bonuses add up easily enough and each battle you win gains you a level unless indicated otherwise.
That is pretty much it for straight play....but just to make things interesting you are also allowed to make opponents lives more difficult or easier at your discretion. Sometimes you can throw cards that add monsters, remove items or otherwise change the field of play. You may also assist in battle either out of the kindness of your heart (yeah right!) or in trade for an item or share of treasure.
Super simple but every time you play it is a different game. If you get tired of it there are numerous expansions available which add themes like zombies, Cthulhu, wild west and so on to the decks.
This game has quickly found it's way into our hearts, with a rules light system and allowances for house rules I am sure it will continue to give us good times as a family as well as with friends for years to come.
John